Update 2.8
soooooooo yet another update is ready
changes:
- added Pirate, it is like an assasin going forward and murdering the sheeps
and pigs (he does 20 damage, but he is usually defeated by a drachick). he can
really save your game sometimes
- added the Banner Bearer Sheep. is spawns as a commander of legios or
battalions
- fixed the spawner, so no more getting double points from monsters
- archer's damage got doubled to recompensate previous
- legios do now spawn again (they were broken for some time)
technical blablabla nobody wants to hear about:
- instead of each monster having its own damage methods, now there are only
three of them in the global FloatingEntity class:
* evil_do_damage() is the function responsible for sheeps damaging friendly
units
* evil_do_damage_break_walls() is the function used by pigs and drachicks. it
is exactly the same as previous except that it does damage walls too
* good_do_damage() is reversed version of the first one, used by the Pirate
- now a PlaceableEntity can be used to place down each entity, not only grid
ones. the placeable entities are divided by types
Files
Get Attack of the Warrior Sheeps
Attack of the Warrior Sheeps
Defend from the Warrior Sheeps for as long as you can and defeat The Sorcerer!
Status | In development |
Author | glowiak |
Genre | Puzzle |
More posts
- Update 0.4.1aJan 05, 2023
- Update 0.4.0aJan 04, 2023
- Update 0.3.1bJan 04, 2023
- Update 0.3.1aJan 04, 2023
- Update 0.3.0aDec 04, 2022
- Update 2.9Dec 04, 2022
- Update 2.7Dec 03, 2022
- Update 2.6Dec 02, 2022
- Update 2.5Oct 01, 2022
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