DeamDung 1.8
DeamDung » Devlog
Additions:
- added the /nextspawn command, which skips the time remaining to spawn the next wave of mobs
- loose stones can be thrown; they deal two points of damage
- item dropping has been remade using projectiles to make the animation smoother
- unused textures are unloaded in order to save memory
- fire blocks set mobs on fire, similarly to how lava does
Changes:
- the player spawns earlier in the noon, to have more time before the night arrives
- beds are now slower at skipping nights, and wolves are likely to spawn if thou sleepest in a poorly lit area
- the player has a grace timer that prevents anything from dealing damage to him for 1 second after respawning
- mobs have a cooldown before they can be attacked again
- forbade placing blocks where entities stand (I suppose it should work, but not flawlessly)
- prohibited spawning mobs less than two blocks away from the player
- items are now able to be used on unhoverable blocks, like air
- fixed ore underlayer not being rendered in the player's hand and in FallingSand
- fixed surface copper and brown coal ores not being minable by hand
Files
deamdung-1.8.jar 10 MB
2 days ago
Get DeamDung
DeamDung
Yet another 2D block game
Status | In development |
Author | glowiak |
Genre | Survival, Adventure |
Tags | 16x16, 2D, Crafting, Minecraft, Procedural Generation, Singleplayer |
Languages | English |
More posts
- DeamDung 1.78 days ago
- DeamDung 1.614 days ago
- DeamDung 1.523 days ago
- DeamDung 1.424 days ago
- DeamDung 1.329 days ago
- DeamDung 1.230 days ago
- DeamDung 1.180 days ago
- Release 1.084 days ago
- Beta 1.2195 days ago
Leave a comment
Log in with itch.io to leave a comment.