DeamDung 1.8


Additions:

  • added the /nextspawn command, which skips the time remaining to spawn the next wave of mobs
  • loose stones can be thrown; they deal two points of damage
  • item dropping has been remade using projectiles to make the animation smoother
  • unused textures are unloaded in order to save memory
  • fire blocks set mobs on fire, similarly to how lava does

Changes:

  • the player spawns earlier in the noon, to have more time before the night arrives
  • beds are now slower at skipping nights, and wolves are likely to spawn if thou sleepest in a poorly lit area
  • the player has a grace timer that prevents anything from dealing damage to him for 1 second after respawning
  • mobs have a cooldown before they can be attacked again
  • forbade placing blocks where entities stand (I suppose it should work, but not flawlessly)
  • prohibited spawning mobs less than two blocks away from the player
  • items are now able to be used on unhoverable blocks, like air
  • fixed ore underlayer not being rendered in the player's hand and in FallingSand
  • fixed surface copper and brown coal ores not being minable by hand

Files

deamdung-1.8.jar 10 MB
2 days ago

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