DeamDung 1.9.2


Additions:

  • added more tips
  • added the /tip command, which allows thee to show any tip on demand
  • added more splashes
  • added an option to disable tips during world creation
  • added a death reason for running out of zende
  • added diamonds
  • added resters, which allow thee to rest. It is basically like sleeping, but it does not skip the time, and it regenerates thy zende
  • added cowskin, which drops from cows
  • added the /loop command, which alloweth thee to execute any command many times
  • added some lorebooks
  • added ancient scrolls. They drop from grass, dirt and sand, and as of right now they are useless
  • added the Urim and Thummim block, which as of right now is also useless
  • added the Translator Hat, which is also useless (for now)
  • added the /killall command, which killeth all entities (except for the player)
  • added saplings, which over time grow into trees. They drop from leaves.
  • added the /clear command, which cleareth the chat
  • pressing H switches the lighting on and off
  • added gremlin bricks
  • item IDs are shown when F1 is pressed
  • added various metal coins
  • added holiday specials for Christmas, Notch's birthday, the Empire Day and Dim's anniversary
  • added the Multipick, which is a debug tool that mineth multiple blocks at the same time. To be used in high tier tools.
  • added chasms, which can generate in a chunk. They are of various sizes, and are rugged holes in the world. Inspired by Terraria.

Changes:

  • breaking blocks and punching mobs consumes zende
  • items preserve their data when dropped
  • entities can no longer be attacked when the player sleeps or rests
  • fixed the amount of zende being copied into new worlds from the last player world
  • if the player has any zende saturation, it is it that gets decreased instead of the actual zende
  • tarsenack ores take longer to mine and consume more zende than their stone variants
  • removed the test tip
  • removed the 85x85 resolution, since it caused stairs and slabs to be rendered incorrectly
  • clicking on any part of a movable window moves it to the top layer. Previously only clicking on the titlebar would move it to the top.
  • item descriptions have been moved upwards, that they no longer get overshadowed by the mouse pointer

Files

deamdung-1.9.2.jar 10 MB
12 days ago

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