Beta 1.0
DeamDung » Devlog
Mostly readding survival mechanics deleted in early Alpha. Also some cool new stuff.
Changes:
- splash changes
- added the Survival game mode, which you can select during world creation
- on the Survival mode the health bar is shown. Yet you can't take any damage.
- survival block breaking based on hardness. Yet you can't place blocks in survival mode
- blocks drop items when destroyed in survival mode
- blocks that undergo destruction in certain situations such as leaves or cacti now drop their respective items instead of disappearing completely
- improved terrain generation
- during world creation you can select which noise you want the terrain generation to be fed with. Applies only to the overworld generator.
- item entities do not stack on top of each other anymore
Noises and explainations:
- "Mixed" is the new Beta worldgen. It is a mix of Perlin noise with my function. It produces very nice, smooth terrain.
- "Perlin only" is the Alpha worldgen. You know, these bumpy mountains etc
- "Special" is solely my function. It generates cute mountains in nice intervals. Its only downside is that it's not random at all.
- "Cosine" basically uses the cos() function to generate the terrain. Really hilly. Use if you like mountains.
- "Tangent" uses the tan() function for terrain generation. The result is very interesting, and I don't recommend this for normal gameplay. Just for challenges.
"My function" presents like so:
f(x) = (sin(x)**2 + cos(x)) / 2
It it a mediane between a squared sine of x and a cosine of x.
Files
deamdung-beta-1.0.jar 5.3 MB
Jun 07, 2024
Leave a comment
Log in with itch.io to leave a comment.