Beta 1.13
DeamDung » Devlog
Yooo! Dim has now over TEN THOUSAND lines of code! Enjoy!
Changes:
- removed custom counter colours, since the item count is no longer rendered on top of the item for a while now
- fixed a bug where breaking a block and then moving the cursor to another block made the breaking animation lag infinitely and not break anything
- fixed picked up items appearing in invalid slots
- added more splashes
- added water and lava. They flow infinitely and get smoothed in corner positions
- lava generates in the bottommost parts of the world. Water does not generate naturally yet.
- fixed blocks not being updated each second
- added a clock window that shows you the time in a human-readable manner. You can access it by pressing 'K' or using the /clock command
- made biomes wider
- you can now choose from a limited set of block resolutions. They are hardcoded for now. You can cycle them in-game by using arrow keys
Also, there is a bug that makes the game not run on Windows. I am working on that, but until it is fixed, to play the game on the worst operating system, unpack the jarfile, go to that directory in the command prompt and type:
java -cp .;lib\jaylib-5.0.0-0.jar;lib\librlimg.jar com.glowiak.dim.DimApplet
Remember that Java must be in your %PATH%.
Files
deamdung-beta-1.13.jar 5.4 MB
41 days ago
Leave a comment
Log in with itch.io to leave a comment.