DeamDung 1.2
DeamDung » Devlog
After a month-long break I am back, or so I think.
Additions:
- added fire particles
- added doors
- added vertical slabs
- added a primitive blockplacing animation
- added window scaling
- added more splashes
- added the structure creator, and the BStruf (Binary STRUcture Format)
- added big trees and desert trees (they are both stored as bstruf structures)
- added pigs; they walk around, and can be killed; right now they can be spawned by pressing 'P', since there is no mob spawning mechanic at the moment
- added raw porkchops and their cooked variants
Changes:
- fixed the player getting fire damage out of randomness
- the item selection window is automatically closed when the gamemode is not creative
- OreAreas are now saved procedurally (i.e. now it's not hardcoded, as it used to be)
- biomes can have multiple tree types
Files
deamdung-1.2.jar 10 MB
47 days ago
Get DeamDung
DeamDung
Yet another 2D block game
Status | In development |
Author | glowiak |
Genre | Survival, Adventure |
Tags | 16x16, 2D, Crafting, Minecraft, Procedural Generation, Singleplayer |
Languages | English |
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