DeamDung 1.2


After a month-long break I am back, or so I think.

Additions:

  • added fire particles
  • added doors
  • added vertical slabs
  • added a primitive blockplacing animation
  • added window scaling
  • added more splashes
  • added the structure creator, and the BStruf (Binary STRUcture Format)
  • added big trees and desert trees (they are both stored as bstruf structures)
  • added pigs; they walk around, and can be killed; right now they can be spawned by pressing 'P', since there is no mob spawning mechanic at the moment
  • added raw porkchops and their cooked variants

Changes:

  • fixed the player getting fire damage out of randomness
  • the item selection window is automatically closed when the gamemode is not creative
  • OreAreas are now saved procedurally (i.e. now it's not hardcoded, as it used to be)
  • biomes can have multiple tree types

Files

deamdung-1.2.jar 10 MB
2 days ago

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